ThingLink

Interactive Media Tool
Create immersive learning experiences by transforming images, videos, and 360Β° content into interactive hotspot media for enhanced engagement.

What is ThingLink?

ThingLink is an interactive media platform that adds clickable hotspots to images, videos, and 360Β° content to create immersive learning experiences.

Widely used by educators worldwide, ThingLink transforms static content into engaging, interactive learning materials that enhance student comprehension and participation.

10M+
Educators Worldwide
190+
Countries
100M+
Views per Month
900k+
Interactive Images

Core Features

πŸ”— Interactive Hotspots

Transform Any Media
Add clickable hotspots to images, videos, and 360Β° content to provide additional information, multimedia, and resources.

πŸŽ₯ Rich Media Support

Multiple Content Types
Supports images, videos, 360Β° photos/videos, VR content, and virtual tours for comprehensive immersive experiences.

πŸ› οΈ Easy Creation Tools

Intuitive Interface
Drag-and-drop editor allows teachers to quickly create interactive content without technical expertise.

πŸ“± Cross-Platform Access

Device Compatibility
Works seamlessly across desktop, tablet, and mobile devices with responsive design and mobile apps.

πŸ“Š Analytics & Insights

Learning Analytics
Track student engagement, time spent on content, and hotspot interactions to assess learning effectiveness.

πŸ”— LMS Integration

Seamless Integration
Easily embed ThingLink content into Google Classroom, Canvas, Schoology, and other learning management systems.

Educational Applications

Subject-Specific Uses

  • Science: Interactive diagrams, virtual lab tours, anatomy models, and ecosystem exploration
  • History: Historical site tours, artifact examination, timeline visualization, and primary source integration
  • Geography: Virtual field trips, map annotations, cultural exploration, and geographic feature identification
  • Literature: Character analysis, setting exploration, theme visualization, and author biography integration
  • Art: Artwork analysis, technique demonstration, gallery tours, and artistic movement exploration

Engagement Benefits

  • Transforms passive content into active learning experiences
  • Accommodates different learning styles with multimedia support
  • Increases student attention and information retention
  • Enables self-paced exploration and discovery learning

Getting Started with ThingLink

Basic Workflow

  • Upload: Add your image, video, or 360Β° content to the platform
  • Annotate: Place hotspots at specific locations to add interactive elements
  • Enhance: Link to additional resources, embed videos, add text, or include quizzes
  • Share: Publish and share your interactive content or embed in your LMS
  • Analyze: Review engagement analytics to assess learning outcomes

Hotspot Content Types

  • Text descriptions and explanations
  • Images and photo galleries
  • Video and audio clips
  • External website links
  • Document attachments (PDFs, presentations)
  • Social media embeds
  • Interactive polls and quizzes

Use Cases in Action

Virtual Field Trips

  • Museum Tours: Explore famous museums with detailed artifact information
  • Historical Sites: Visit ancient civilizations and historical landmarks
  • Natural Wonders: Discover ecosystems, geological formations, and wildlife habitats
  • Scientific Facilities: Tour laboratories, observatories, and research centers

Interactive Learning Materials

  • Annotated textbook images with supplementary resources
  • Interactive infographics with detailed explanations
  • Video lessons with embedded questions and additional materials
  • 360Β° virtual reality experiences for immersive learning

Assessment Integration

  • Create scavenger hunts using interactive images
  • Design comprehension checks within video content
  • Build knowledge verification through hotspot interactions
  • Develop project-based learning with multimedia presentations

Implementation Best Practices

ThingLink excels when used to enhance existing curriculum content rather than replace traditional teaching methods, creating engaging supplementary learning experiences.

Design Guidelines

  • Clear Navigation: Use intuitive hotspot placement and clear visual indicators
  • Content Depth: Balance information density with accessibility for your audience
  • Multimedia Balance: Combine different media types effectively without overwhelming users
  • Learning Objectives: Align interactive elements with specific educational goals

Student Engagement Strategies

  • Encourage exploration through discovery-based activities
  • Create collaborative projects using shared interactive content
  • Use analytics to identify areas needing additional support
  • Incorporate student-created content for peer-to-peer learning